AI Insights · Timothy · April 2022
Top Down Games Performance on Android in Egypt - Q1 2022
In Q1 2022, the top five top-down games on Android in Egypt showed varied trends in downloads, revenue, and active user metrics. Here’s a detailed look at their performance.
In Q1 2022, the top five top-down games on Android in Egypt displayed diverse trends across downloads, revenue, and active user metrics. Here's a closer look at their performance based on data from Sensor Tower.
Yalla Ludo - Ludo&Domino by Aviva Sun saw a notable fluctuation in weekly revenue, peaking at around $17.6K in mid-January before dipping to approximately $10.5K by the end of March. Weekly downloads experienced a significant surge, reaching about 93.4K in early February, then gradually declined to around 27.1K by the end of the quarter. Active users followed a similar trend, starting at 492K and peaking at 620.8K in late February, before decreasing to 473.7K at the end of March.
Zynga Poker- Texas Holdem Game from Zynga experienced a peak in weekly revenue at approximately $12.6K in the first week of January, which then declined to around $4.8K by the end of the quarter. Downloads remained relatively stable, fluctuating between 417 and 666 downloads per week. Active users saw a slight decline, starting at 10.6K and ending the quarter at 8.9K.
Mobile Legends: Bang Bang by Moonton showed consistent weekly revenue, peaking at about $5.1K in late February, before settling around $3.9K at the end of March. Downloads peaked at 9.9K in the first week of January and gradually declined to 4.5K by the end of the quarter. Active users fluctuated, starting at 245.4K, peaking at 296.7K in late January, and ending at 227.8K in March.
Match Masters - PvP Match 3 from Candivore saw a stable revenue performance, peaking at around $4.1K in mid-February and then slightly declining to $2.7K by the end of March. Downloads were modest, peaking at 2K in early March, and active users remained relatively steady, fluctuating between 17.6K and 26.1K throughout the quarter.
TopTop: Games&Chat by Social Game Lab experienced a steady weekly revenue, peaking at around $4.2K by the end of March. Downloads saw a significant increase, reaching about 13.9K in mid-February, before stabilizing around 9.1K at the end of the quarter. Active users showed a consistent upward trend, starting at 95K and reaching 107.1K by the end of March.
For more detailed insights and data, visit Sensor Tower.